EDIT: After finding a better list than originally, I added some other stuff.
So with the move tutors and move changes in BW2, I made a list of new moves that could be usable to me for the Pokemon. I covered every gen 5 Pokemon, but most gen 1-4 Pokemon aren't that different, so I didn't bother except for certain ones.
However, it is to note that with the move tutors, you can raise gen 1-4 Pokemon in gen 5 now, instead of having to bring them over. This means you can take advantage of how easy it is to raise Pokemon in gen 5! Also, of course, though I didn't cover them, you can now have Dream World Pokemon with gen 1-4 Pokemon with gen 4 moves!
Also, Snarl is available, so that applies to walling Pokemon in general.
Victini:
Trick - for Choice moveset (mainly with V-Generate)
Serperior:
Synthesis - for Coil/Calm Mind movesets
Aqua Tail - For Coil movesets, against Fire (nice!)
Outrage - For Coil movesets (locks you in, so not so much)
Knock Off - for lead movesets
Dragon Pulse - for Calm Mind movesets (better than nothing, for coverage)
Emboar:
Thunderpunch - Instead of Wild Charge for Focus Sash movesets
Samurott:
Not really
Watchog:
Aqua Tail, Zen Headbutt, Ice Punch - Coverage
Endeavor - Works well with Focus Sash and Thunder Wave
Fire and Thunderpunch, Seed Bomb - Physical movesets for Thunderbolt, Flamethrower, Grass Knot
Stoutland:
Iron Head - Against Rock, chance to flinch with sand
Superpower - Against Rock, Steel, Dark, though my Sandstout wouldn't be able to use it
Liepard:
Dark Pulse - Finally none HP STAB Dark move (Special)
Gunk Shot - For power, but not great type-wise and accuracy, used similarly to Banette
U-Turn - Useful in general
Trick - With DW Ability
Simisage:
Gunk Shot - Against Grass, if you don't want to use Flying-Gem Acrobatics
Superpower - For a physical moveset, allows uniqueness from Sceptile
Simisear:
Not really
Simipour:
Icy Wind - Similarly to all uses of Icy Wind
Ice Punch - For physical movesets (not that you usually would use one)
Musharna:
Heal Bell - Support
Signal Beam - Against other Psychics, though you have Shadow Ball; Will have a hard time against Dark-types anyhow
Unfezant:
Heat Wave - Type coverage
Zebstrika:
Not really
Gigalith:
Superpower - A bit of type coverage, stronger than Earthquake
Swoobat:
Giga Drain - Type coverage
Magic Coat - Against Prankstar Taunt
Trick - Similar to Lopunny
Heat Wave - Against Steel
Excadrill:
Magnet Rise - Against Ground-types, so they usually will not be able to do much damage with their other sub-weapons like Stone Edge
Audino:
Magic Coat - Against Taunt
Heal Bell - Support
Snatch - Against Substitute, etc.
Conkeldurr:
Three Punchs - Predictably learnable, helps coverage, though I guess mainly Ice Punch for Gliscor family
Palpitoad:
Gunk Shot - Against Grass-types
Stealth Rock - Usual
Icy Wind - Special Ice move
Throh/Sawk:
Three Punchs - Coverage
Leavanny:
Electroweb - Type-coverage, but mainly used similarly to Ice Wind
Scolipede:
Aqua Tail - Against Rock, Fire (though already had Rock Slide)
Superpower - Against Rock, Steel (though already had Earthquake)
Whimscott:
Worry Seed - Prankster to 100% erase opposing ability?
Liligant:
Not really (as always, poor coverage)
Basculin:
Icy Wind - Usual
Superpower - Against Dark, Steel
Zen Headbutt - Against Fighting, though Adaptability Waterfall is enough
Krookodile:
Aqua Tail - Against Ground
Superpower - Against Hydreigon?
Darmanitan:
Not really
Maractus:
Drain Punch - Healing with Cotton Guard moveset?
Crustle:
Not really
Scafty:
Outrage - Against dragons, for Dragon Dance movesets
Dual Chop - To pierce through Focus Sash, for Dragon Dance movesets
Sigilyph:
Dark Pulse - Instead of Shadow Ball
Heat Wave - Against Steel (Xatu is crying)
Trick - Usual, also, instead of Shifting?
Confagrigus:
Magic Coat - Against Taunt
Iron Defense - To become a fortress against Physical attackers (even more)
Carracosta:
Superpower - Against Hydreigon?
Archeops:
Aqua Tail - Against Ground-types
Heat Wave - Against Ferrothorn, Scizor (switch-in prediction only)
Outrage - Against Garchomp
Garbodor:
Dark Pulse, Giga Drain - For special attacker
Seed Bomb - Coverage
Zoroark:
Trick - With Choice sets
Cincinno:
Not really
Gothitelle:
Trick - With Magic Room?
Reuniclus:
Not really
Swanna:
Ice Wind - Usual
Vanilluxe:
Not really
Sawsbuck:
Not really
Emolga:
Not really
Escavalier:
Sleep Talk - Against Sleep in general, especially for Band set
Amoongus:
Foul Play - Because own attack is low?
Jellicent:
Giga Drain - Healing while attacking
Magic Coat - Against Taunt
Trick - for Choice movesets
Alomomola:
Not really
Galvantula:
Not really
Eelektross:
Drain Punch - With Coil
Giga Drain - More stable than Grass Knot
Fire Punch - Physical-side for Flamethrower
Superpower - Coverage, stronger than Drain Punch
Thunder Punch - If you don't like Wild Charge's recoil
Aqua Tail - Only Water move
Ferrothorn:
Stealth Rock - With Spikes, I guess
Klinklang:
Wild Charge - Finally some other usable physical move
Beheeyem:
Dark Pulse - Instead of Shadow Ball
Chandelure:
Trick - Choice movesets
Haxorus:
Low Kick, Superpower - Stronger than Brick Break
Beartic:
Aqua Jet - Priority move (nice!)
Crygonal:
Not really
Accelgor:
Not really
Stunfisk:
Aqua Tail - Physical water move for Surf
Stealth Rock - Support
Mienshao:
Not really
Druddigon:
Fire Punch, Thunderpunch - Coverage (Thunderpunch against Gyarados, Fire against Ferrothorn and Scizor)
Stealth Rock - Support
Golurk:
Drain Punch - With Iron Fist, better than Dynamic Punch, no stat reduction like Arm Hammer
Three Punchs - Coverage, and with Iron Fist
Bisharp:
Magnet Rise - Against slower ground-types
Low Kick - In general, stronger than Brick Break
Bouffalant:
Outrage - Against Dragons
Superpower - For Choice sets
Braviary:
Roost - To heal, for Bulk Up movesets
Mandibuzz:
Heat Wave - Against Steel
Iron Defense - With Roost to wall physical attackers
Heatmor:
Thunderpunch - Coverage and uniqueness, though Physical
Giga Drain - Coverage and uniqueness (Yeah!)
Durant:
Superpower - Against Steel
Hydreigon:
Dark Pulse + Earth Power possible now
Volcarona:
Giga Drain - Against Water and Rock
Roost - More PP than Morning Sun
Cobalion:
Stealth Rock - Support
Terrakion, Virizion, Cobalion:
Zen Headbutt - Against Fighting, Poison
Cobalion:
Magnet Rise - Most Ground will lose their ability to deal proper damage after this
Tornadus:
Heat Wave - Against Steel
Tornadus, Thundurus:
Superpower - Does not lower speed, more power
Remaining legendaries:
Don't use them, don't care
---
Beedrill:
Drill Run - Against Rock, Poison
Clefable, Noctowl, Girafarig:
Hyper Voice - STAB Special move that doesn't have a negative effect
Arcanine:
Outrage - Against the Latis (For other dragons, he has better moves)
Rapidash:
Drill Run - Against other Fire types
Farfetch'd:
Tailwind - Tailwind -> Brave Bird to self-faint for the rest of the party
Articuno, Moltres:
Hurricane - Powerful special Flying-type move
Ariados:
X-Scissor - Finally a useful Bug STAB-move!
Amphoros:
Confuse Ray - Annoyer move, can be the only way to defeat certain Pokemon
Sudowoodo:
Counter - With Sturdy; I already made one from Emerald................
Shuckel:
Shell Smash - Only with Contrary for a Cosmic Power-type effect, though no Sturdy=Weak to OHKO moves now; Already had moves to increase Defense
Floatzel, Octillary:
Hydro Pump - Stronger than Surf
Mantine:
Air Slash - Finally a useful Flying-move
Skarmory:
Iron Head - More useful STAB move than Steel Wing
Flygon:
Superpower - Against Pokemon that are holding a Balloon
Tropius:
Seed Bomb - More stable than Bullet Seed
Latios:
Wonder Room - Fastest Wonder Room + Memento
Vespiquen:
Air Slash, Bug Buzz - STAB on the Special side
Mismagius:
Magic Room - Fastest Pokemon for Magic Room + Memento
Corsola:
Flail - With Endeaver and Sucker Punch
Leafeon:
Double-Edge - Stronger than Return, though has recoil, which works negatively with Leafeon's defensive stats
Togekiss:
Hyper Voice - If you don't have Tri-Attack, though all of mines do. Maybe for a Super Luck version...
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