A read more mark because it will get long... (Images taken from Culdcept Central):
So the week for Dunnan's 1 vs. 1 battle turned out great! I did 30 battles and won all 30 of them! No loss!
Which is why I felt like talking about my Book that I used during these 30 battles.
When I was in bed one day, I was thinking about which book to use during this week's Special. That's when I thought of using a Normal Book!
Why? Because Dunnan is so small. There isn't enough territory to chain and it is difficult to chain without forcibly changing a territory's element. Then let's use Normal, that doesn't depend on territory element to function.
The strategy is to simply take up all of the territories, to not let my opponent gain the territories they want. If they use an Earth Book, then swarm the Earth territory and prevent the opponent from taking it. With Borgess, basic creatures in this book like Steam Gear already have 70 HP on their own. With items like Power Bracelet, this reaches 120, which makes it very hard for your opponent to take territory you already got. By simply doing this, you gain a great advantage over your opponent as they have a hard time setting up their field. Use Normal element's natural toughness and strength to overwhelm your opponent! The territories you level up can generally be anything, since all creatures are tough. You can change your choice flexibly depending on your opponent.
-Shatter destroys Necroscarab and Holy Grail, which provide ultimate defences.
-Counter Shield provides protection in defense as well as ward off Paladin, Cleric, Bandit, and Shadefolk.
-Power Bracelet generally does a better job than Prismatic Wand because other than Borgess and Battle Gear Alpha (that has Support), the other creatures all have 40 MHP or higher. Not only that, but the effect of the weapon is the same even if the creature is slightly hurt.
-Stormcauser is usable by most creatures in this book and gives a devastating boost.
-Against items and creatures that negate physical attacks, there are the 4 scrolls. Nuclear Fusion is for the tougher creatures while Soul Blast is a cheaper method to remove creatures with low HP like Decoy. Soul Blast's stealing effect also works well with the smallness of the stage.
Below, I will briefly talk about certain cards' roles in the book:
With only 30 MHP (only creature in my Book that dies in one Evil Blast) and because of how much he stands out, he is constantly killed though.
With no restriction, he really is unstoppable. Against Decoy, you can use Scrolls. Paladin can be stopped by Counter Shield. Ninja Fusion doesn't affect him. Power Bracelet gives him a whopping 140/140.
And don't forget Borgess.
On the defensive side, as always, your opponent has to purely deal more damage than Thief's HP, without items or with items that lower HP. With Borgess, this requirement is 60 (Colossus/Executor/Lords). With Camouflage on Level 5, it is just impossible.
Because it is 1 vs 1, there are people that think a deck with a whole bunch of negative annoyer spells will allow them to win. Since it is 1 vs. 1, all negative spells will be directed towards you either way. Which is why Barrier is very useful. Putting 4 in usually won't rot. Very useful.
If your opponent uses Holy Word and Haste instead of annoyer spells, try casting this on THEM.
Colossus x 2
Cyclops x 1
Thief x 2
Steam Gear x 2
Decoy x 1
Ninja x 4
Battle Gear Alpha x 3
Battle Gear Beta x 3
Borgess x 4
Migoal x 2
Counter Shield x 2
Stormcauser x 2
Soul Blast x 2
Power Bracelet x 3
Nuclear Fusion x 2
Evil Blast x 1
Camouflage x 3
Shatter x 3
Drain Magic x 2
Barrier x 4
Wind of Hope x 2