8th Dungeon
Man, gotta say, this is probably the most obvious dungeon so far. I could tell immediately which game this dungeon came from.
It's the one where those two get... umm... Yeah...
So as beautiful and calming this dungeon is, what is most important is actually the fact that you FINALLY unlock sub-classes, which really expands on what your party can do. I'll go into my decisions later after the FOE/Boss
Also, both the normal monsters, FOE, and Boss were pretty easy.
The first one you meet is the ancient fish-looking one. Just like in the original (I think), this FOE swims in groups of 4. However, unlike the original, the remaining three do not try to join the battle if you engage with one. The remaining three just stop in their tracks.
Also, only the one in the front will chase you while the other three follow it.
However, they have this strange characteristic, but if you are beside the FOE after moving, it will immediately enter battle with you. So once you enter battle with one and run away, they will follow you and fight you every single step you take until you are out of the area.
In battle, their strategy is extremely obvious because they take on the same strategy as one of the normal monsters on their floor.
They are weak to every element and have a lot of HP, and they cast Curse on you so that you will kill yourself. However, unlike the normal monster, he Curses you and increases the offense of both you and him GREATLY at the same time. Because of this, if you actually attack while being Cursed, you will very likely die. Also, if you do not cancel his offensive buff, his actual attacks will kill too.
Also, later on, he tries to put your entire party to sleep.
For me, I fought the FOE after getting the sub-classes. So I was able to constantly cast an offensive debuff on him, so that whenever he tries to Curse my party, he wouldn't get an offensive buff and thus remain relatively harmless on his own.
Frankly, if you can keep yourself from dying of Curse and constantly cancel out his offensive buff, there is little to worry about.
The other FOE is this sea dragon thing. Once you enter his room, he starts to chase you normally, one step-per-step. His "gimmick" is that in the rooms he is in, there are currents. And if he moves into one of them, he gets swept away.
...Yeah. This sea dragon will get pushed all the way to wherever in the sea. It is actually kinda funny looking at this happen, but in later rooms, there will be currents that push him into you, so you can't let your guard down.
...Except that in battle, he is surprisingly... kind?
The thing is that anytime he tries to use a Skill, he always takes two turns. He spends the first one charging. So you know when to guard, really. Also, while his HP is high, he only uses a physical attack. Once his HP gets low enough, he will sometimes use an Ice attack instead, but you could just guard against both types.
Of course, his normal attack doesn't take a charge turn, but no one cares.
And finally, the boss
And dang, this guy is so one-minded. So basically, he has this one attack that does massive damage to your entire party. Except it has incredibly low accuracy.
So all of his other skills revolve around making this one attack hit. Like, all of his skills.
-Paralysis
-Leg Bind
-Sleep
-Lower enemy evasion and increase own evasion
In other words, if you can heal the status ailments, cancel his buff, cancel your debuff, heal your binds accordingly as he uses his skills, then you have the battle in the bag.
Also, if you Blind him, then he will probably miss even if he lowers your evasion/increases his accuracy.
He also sometimes increases his evasion, but it didn't really feel that prominent to me.
And yeah, pretty much none of his attacks will kill except the one with low accuracy.
During the match, I was able to do pretty well warding off his attacks, but at one point, I wasn't able to do anything after he increases his accuracy and his attack hit. But I was able to use Nectar and all to get myself back on my feet and defeat him with my entire party alive.
And here is my party at the time of the boss battle
- Nightseeker -> Ninja, because Ninja gives a status-ailment-chance boosting skill, TP-lowering skill, and the ability to cause Stone and Confusion
- Ronin -> Landsknecht, because I wanted the Landsknecht's passive skills. I'm pretty satisfied with what the Ronin has for the attack skills.
- Hero -> Imperial, ...to be honest, I'm not really sure what I want yet.
- Medic -> Arcanist, because I wanted someone who can do debuffs on the opponent and this gives Medic something to do with free turns
- Zodiac -> Princess, because I wanted someone who could do buffs and no one else was left.
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