- 11th Dungeon
- Mini-Dungeon (New Ant Colony) <- This is a very lazy translation
- The boss of the previous Mini-Dungeon
We all love this place's music, surely.
And this is also one of those dungeons that are so memorable, we all know what is coming up before even going through the dungeon.
I'll first get through the mini-dungeon stuff.
I went back and defeated Hippogriff, but I was surprised that he was actually still kinda hard despite being a previous dungeon's boss. His overall actions are similar to Etrian 5, but he has such brutal strength that he could nearly kill my units in one hit with some of his attacks.
As for the new mini-dungeon, as the name suggests, this dungeon's main enemies, from normal enemies to FOE to boss are those ants.
So there really isn't anything to say. It is kinda funny that all kinds of ant enemies from past games, including stuff like the Panda Ant from Etrian 5, all appear in this dungeon though.
Oh, and it is actually a pretty small dungeon, because if you look at the map, the entire bottom-right is the boss room. So there isn't really much "non-boss" area. Just a quick introduction to the egg hatching/destroying gimmick.
Oh, but in order to unlock this dungeon, you have to watch an event that happens on the left side of the world map, which is the opposite direction of both the town and the 11th dungeon, so I didn't notice it for a while.
Anyways, to the main dungeon.
So yeah, hi, Forest Folks! That means we get to fight those rather cute female magician Forest Folk enemies with their noticeable ahoge hair!
As well as those dominatrix-type enemies who were actually censored when they went from 2D to 3D.
...And the remaining warriors, pixies, and other guys.
But the first FOE you fight is actually the tree FOE.
I actually don't think they even appear outside of the first floor. So they are pretty forgettable, which doesn't help that they aren't related to the Forest Folk enemies that appear later on.
There are a whole bunch of trees on the first floor, blocking your path, and some of them are FOEs. And when you get beside one of them, they become alert. And you have to get beside them while they are alert in order to enter a fight. Moving two spaces away causes them to fall asleep again.
And the gimmick of this floor is that you have to move around while avoiding getting next to the FOE multiple times, in order to avoid fighting them.
In battle... I mean, what is there to say. He tries to Petrify your party and once he gets hurt enough, he starts using a party-damaging ice attack.
But since Petrify no longer causes game-overs, it is just a matter of not getting one-hit killed by anything and there is nothing to worry about.
The remaining Forest Folk FOEs are all part of a big puzzle. As you may expect, in return for there being a whopping 4 FOEs, each one separately are not too dangerous.
The key to the FOE puzzles are the two female FOEs. The "weaker" green one turns around in place, changing her direction every two steps. The purple one turns in every direction once, moves twice, turns around, etc.
And when they see you (infinite distance straight forward), they become alert and ALL FOE in their room becomes alert too. However, the female FOE do not move towards you unless you actually enter battle elsewhere. They just stay in their spot and look at you.
In battle, both act pretty similar. Both have the ability to cause binds and a specific status ailment.
The green one causes Confusion and the purple one causes Curse.
The "stronger" purple one also has an attack that does high damage if the target (it hits by row) has a status ailment or bind.
And that's it. Stat-wise, they are also the weakest FOE, and due to their predictable movement, it is quite easy to enter battle without being discovered.
And yes, they are still censored. We will never get back the fully naked version from Etrian 1.
The next FOE is the muscular one.
Who is frankly... just there.
I mean, he moves in a straight line slowly (one step per two steps) and only becomes alert if you get right in front of him (or if any other FOE finds you). And even if he becomes alert, he chases you slowly and hardly is a thread on the map.
And of course due to his slow movements, it is very easy to attack from the back.
In battle, he has resistance to physical attacks, as you may expect, but the only thing to watch out is that he has an attack that specifically targets the back row. So you need to be more careful with their HP than other FOE.
Finally is the slim male FOE.
He is technically the key of the FOE puzzles because he hides normally and only appears (and sometimes multiple copies of this FOE at once) when ANOTHER FOE sees you. Which means you can only fight him while other FOE are alert. Also, he respawns almost automatically every time a FOE discovers you.
However, if you can lure him into a corner, you should be able to fight him 1-on-1 without worrying about another FOEs entering the battle. Of course, you will have to escape the dungeon afterwards since you can't get out of that corner.
And as so, he is the hardest of the Forest Folk FOE. While he is technically the "magic" version of the muscular FOE, one of his attacks lowers your defenses and he can also cause Instant Death.
But nothing too tricky. As I said, since all of the Forest Folk FOE work together and there are always multiple FOE in the same room, each one separately aren't exactly that strong.
As for the bosses...
There are actually two again! As so, there is actually four floors to this dungeon.
Except unlike the previous, you fight the first boss on the first floor and the second on the fourth floor.
The first is Basilisk.
Yeah, I was like "Whaaat, it is an Untold boss!"
It has been a while so I don't exactly remember what he was like in Untold, but I think he is relatively similar enough.
At certain points in battle, his "Eye" will turn into a separate enemy. After a couple of turns, it will start Petrifying your party. His "Eye" only awakens at specific parts of the battle, so I think it is worth taking the time to destroy if you don't have solid protection against Petrify.
As for the main body...
I don't know. He has this one attack that does damage and causes Paralysis on your entire party, but that is all that is dangerous.
He has considerably high attack power, being able to almost kill with his NORMAL attack, but "almost". If he can't one-hit-kill you with anything, it is really just a battle of attrition. Somehow defeat him before all of your TP and items are gone.
Except that Paralysis attack. That thing really hurts and Paralysis can cause you to die on accident.
On the other hand, the second boss of the dungeon...
Our favorite thunderbird.
And I personally think he is one of the hardest bosses so far. Previously, I talked about a boss that tried to do a bit of everything but not be good at anything.
Well, this guy does a bit of everything... and does it good.
- It buffs itself (and this happens in-between turns too)
- It debuffs you
- It has the "low accuracy attack" that will obliterate you after he lowers your evasion... except that even if he doesn't lower your evasion, it still kinda can hit you and kill
- It causes status ailments
- It causes binds
- Oh, and he has resistance to a lot of the status ailments
See, everything. Well, except heal, but whatever.
He has somewhat of an attack pattern, but it changes mid-way too.
On top of that, his boss room (which is actually the majority of the last floor) is also a FOE puzzle. If he discovers you, he will unleash three of the skinny male FOE at you. He will 100% discover you if you try to fight him from the front, so you have to go from the side and utilize little "hiding" spaces in order to get near him. However, the rooms on his side have the female FOE moving around. On top of that, if the female FOE discovers you while you are fighting the boss, they STILL become alert and summon other FOE to intrude in your battle.
So the easiest way is to just take out all of the female FOE on one side first. They don't immediately spawn back or anything.
As for me, I game-overed once. The second time, I was a lot more careful to cancel out his buffs by constantly debuffing his offense. And when his HP was around 30% or so, I Blinded him (one of the few if not only status ailments he has no resistance to) and went full offensive, giving up any attempts at defense with only Blindness as my shield and defeated him in two turns.
As you will see in my "Equipments" section, the only reason this was possible was because I came "really" prepared for battle.
And here are my characters when I defeated him.
As you can see, I actually went and got all of the "strongest" weapons I could from previous bosses. You can get the Medic-only armor at this point, but it requires fully binding one of the female Forest Folk FOE, which my party can't realistically do.
What is especially strong is the ultimate Drive Blade. Other than just the humongous ATK boost, it comes with Ocean Rave, which does massive damage but has low accuracy. But as I said above, I blinded the boss, which means that I can't miss. It can do 4 digits damage and can be used every turn, and it hits all enemies. You could almost say it is OP at this point of the game.
Oh, but I did not update my Medic's weapon because she doesn't really attack anyways.
There aren't that many skill changes, but I did teach my Hero-Sub-Imperial Assault Drive and max out his Afterimage skills. If you Shadow Charge, you can almost 100% create an afterimage the next turn. The Drive's overheat is ignored by the Afterimage, so the Afterimage will spam Assault Drive every turn until it disappears. (One of Hero's skills gives you about a 1/3 chance of the Afterimage not disappearing each turn)
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