Sunday, October 21, 2018

Etrian Odyssey X: Diary 11

This time I am covering...
  • 12th Dungeon
  • Mini-Dungeon (The Endless Forest)
  • The boss of the previous Mini-Dungeon






So first, I just wanted to quickly cover the Ant Queen boss from the previous mini-dungeon.
As she is the boss of a previous mini-dungeon, she wasn't really that hard by the time I decided to try and fight her, but starting the fight is slightly annoying because she runs away when you get close to her. And occasionally, she lays an egg... while running away. If you chase after her and destroy the eggs she lays as she hatches them, you will eventually trap her between a wall and her egg, but if you fight her this way, that egg will hatch FOEs that will intrude on your battle. But if you destroy that egg, she is able to run away.
Of course, by this point, you can probably just ignore that and destroy her with your level advantage, but you can use the fact she returns to her original position when you leave the room to fight her without any eggs.
All you have to do is chase her to near the top of the room and then leave. She will try to return to her original position by going horizontally to the door before vertically to her position, so you can enter the room when she is next to the door and then fight her before she can run away.

And without any eggs nearby, she has no real gimmick in battle and is pretty normal.
Yeah, she doesn't actually summon any ants during battle.



Next is the new mini-dungeon. 
Unlike the previous, this one appears when you accept a quest, so you can't really miss it. And as always(?), the appearance of the mini-dungeon itself is based off the previous dungeon. In other words, the 11th (Forest Folk) dungeon.

As you can kinda tell, this was a pretty complicated dungeon. The FOE gimmick is pretty tricky.
So the FOE gimmick is that there are some moving sand spaces in the rooms and when the FOE is on one of those spaces, it disappears. At the same time, it cannot fight you while it is hiding and you can go on top of the FOE too. So you have to move around and bait the FOE into the sand, go on top of the FOE and ride the sand, and then get past it.
One thing that makes it tricky is keeping in mind when the FOE can attack and cannot. Because if you move on a sand space and the FOE is BESIDE it, the FOE can attack. But if the FOE is ON it, it won't.

Not only that, but the FOE is pretty strong and has an attack that hits multiple times that it seems to always use at least on the first turn. And if you fail to escape, you're pretty much dead.
I think I gamed over 3 times before I got to the boss... Like I said, the gimmick is pretty tricky, so I fell for it a couple of times. The other time was when I didn't look where I was going and ran into sand that pushed me back into the FOE.

BTW, the boss is Etrian Odyssey 5's Lamia.



And finally, the 12th dungeon. And this time, we are back in an original dungeon.
Which means more height gimmicks and 5 floors.

BTW, I'm going to just say it here to save space, but for both the FOE and boss in this dungeon, I kinda cheesed the game a bit by abusing the fact I have a few end-game weapons already.
Basically, my strategy is to lower the health of the FOE or boss to around 60%. Then I blind them. And then I just go all out. Since the enemy is blinded, I don't have to worry about defense. And with my powerful weapons, I can actually kill the enemy before they recover from the Blindness.

This is especially possible thanks to my Hero Sub-Imperial. Because the sub-class allows my Hero to use Drive Blades, and the strongest Drive Blade comes with a low-accuracy-high-power Skill.
To put it simply, that skill does about 3000 damage to the boss.
Oh, and Assault Drive does about 7000.
On top of that, if an afterimage appears, the afterimage can also repeat one of those two skills and do 3000+ damage.
So yeah, it is actually a pretty legit strategy. The fact the afterimage can use Drive attacks every turn without any Overheating is actually one of the reasons Hero Sub-Imperial is popular. The Hero also has a skill that gives afterimages a chance of not disappearing, meaning the afterimage has a chance of spamming Assault Drive for multiple turns if you are lucky.

Of course, Nightseeker + Strongest Weapon + Enemy has a status ailment also deals good damage.

So first, the FOEs.
As this is an original dungeon and there are 5 floors, there are also three FOEs in this dungeon.

The first you meet is the Caterpillar type.
On the map, he just follows a single path.
...Yeah, that is it. I guess you can say his role on the map is to just be a road block for the moving platforms.

As for battle, he is just as simple as on the map. He only has offensive skills, so from start to finish, he will just attack.
One of his attacks hits randomly (only once per character max) and can deal poison, but this is nothing unsurvivable, including the poison damage. But his other attack instantly does high damage and also instantly kills if the target is poisoned.



The second FOE you meet is this... something. Actually, his name kinda addresses his... somethingness too. So yeah, something.

Anyways, his map gimmick is that if you face him and get near him, he will back up. On top of that, if you are facing him, he will not attack you even if you are right next to him.
So basically, you have to walk sideways across rooms that contains multiple of this FOE to avoid battling him.

However, in battle, he is surprisingly simple because all of his attacks are one element, making it relatively easy to prepare to fight (hint: accessory).
When he attacks, he will either bind you or heal himself based off the damage he deals.



Finally, the last FOE is the giant frog.
On the map, he will be motionless until you get near him. Once you do, he will chase you forever until you leave the room. As you may guess from the fact he is a frog, he can actually move up and down between the top and bottom floor. However, he rests one turn whenever he moves upwards or downwards, and you need to use this resting time to get past him.

In battle, he proves to be the only FOE in this dungeon that uses some brains, as he comes with a physical attack, elemental attack, and even a debuff to your defenses.
Eh well, I guess frogs are smarter than insects and... something.




As for the boss, 
You get the first human boss of the game. Yup, just like many of the previous games, we are at the human boss of the game. And for this game, the boss is, as expected, a Hero.
And just like the other bosses, his moves are all stronger versions of the ones your Hero has. Not that it really matters, but it seems all of the skills he uses that have different effects than your Hero also have their name slightly changed by adding "New Version" or something of that sort to it. (He does have some moves that have the exact same effect and thus the name is still the same as yours)

For instance,
Your Hero: Heals your Binds + Heal your TP based off the Binds you remove
Boss Hero: Heals binds, ailments, debuffs + Heal HP

Your Hero: Ice to a row
Boss Hero: Ice to a row + Binds

Your Hero: Guards attacks and deals damage to your enemy based off how many times you guarded (does no damage if you do not guard against an attack)
Boss Hero: Deals damage to ALL enemies, dealing more damage if you received damage

And just like the Hero, whenever he attacks, he creates afterimages that will use the same attack every turn until it dies.
So if you don't take the time to kill the afterimage, he will make more and more afterimages and thus you will receive more and more attacks every turn. Yes, his afterimages do not disappear at the end of the turn.
However, it seems that if his attack does not hit anyone, no afterimage is created. Your Hero actually can create afterimages despite missing, so this is one of the only parts of the boss Hero that is actually weaker than your.

Also, he powers up when his HP drops low enough, but as for me, he was Blinded and died before he could really do anything.

I did die once when I ignored his afterimage and he ended up having two, including one that spammed Guard Rush (V2) every turn.
I expected Guard Rush to not do damage if I did not attack him, but alas, the boss version does not work the way as my Hero's.



And here is my party at the time of finishing the dungeon.
Overall, I've updated all of my equipment (since it is so easy to earn money now) and I have taught my characters several Skills that are useful, mainly Passive Skills because these are more no-brainer-ish than the actual attacks.
Because the Ronin is naturally fast enough, I ignored her +Speed/Accuracy Passive until now, but maxing it out makes the Ronin's low-accuracy-high-damage skill viable even if the enemy is not 0-evasion-ed, so it is really useful to get.











No comments:

Post a Comment